"""
Extension to MPL to support the binding of artists to key/mouse events.
"""
import sys
[docs]class Selection:
"""
Store and compare selections.
"""
# TODO: We need some way to check in prop matches, preferably
# TODO: without imposing structure on prop.
artist = None
prop = {}
def __init__(self, artist=None, prop={}):
self.artist, self.prop = artist, self.prop
def __eq__(self, other):
return self.artist is other.artist
def __ne__(self, other):
return self.artist is not other.artist
def __nonzero__(self):
return self.artist is not None
[docs]class BindArtist:
"""
"""
# Track keyboard modifiers for events.
# TODO: Move keyboard modifier support into the backend. We cannot
# TODO: properly support it from outside the windowing system since there
# TODO: is no way to recognized whether shift is held down when the mouse
# TODO: first clicks on the the application window.
control, shift, alt, meta = False, False, False, False
# Track doubleclick
dclick_threshhold = 0.25
_last_button, _last_time = None, 0
# Mouse/keyboard events we can bind to
events = ['enter', 'leave', 'motion', 'click', 'dclick', 'drag', 'release',
'scroll', 'key', 'keyup']
# TODO: Need our own event structure
def __init__(self, figure):
canvas = figure.canvas
# Link to keyboard/mouse
try:
self._connections = [
canvas.mpl_connect('motion_notify_event', self._onMotion),
canvas.mpl_connect('button_press_event', self._onClick),
canvas.mpl_connect('button_release_event', self._onRelease),
canvas.mpl_connect('key_press_event', self._onKey),
canvas.mpl_connect('key_release_event', self._onKeyRelease),
canvas.mpl_connect('scroll_event', self._onScroll)
]
except:
print "bypassing scroll_event: wrong matplotlib version"
self._connections = [
canvas.mpl_connect('motion_notify_event', self._onMotion),
canvas.mpl_connect('button_press_event', self._onClick),
canvas.mpl_connect('button_release_event', self._onRelease),
canvas.mpl_connect('key_press_event', self._onKey),
canvas.mpl_connect('key_release_event', self._onKeyRelease),
]
self._current = None
self._actions = {}
self.canvas = canvas
self.figure = figure
self.clearall()
[docs] def clear(self, *artists):
"""
self.clear(h1,h2,...)
Remove connections for artists h1, h2, ...
Use clearall() to reset all connections.
"""
for h in artists:
for a in self.events:
if h in self._actions[a]:
del self._actions[a][h]
if h in self._artists:
self._artists.remove(h)
if self._current.artist in artists:
self._current = Selection()
if self._hasclick.artist in artists:
self._hasclick = Selection()
if self._haskey.artist in artists:
self._haskey = Selection()
[docs] def clearall(self):
"""
Clear connections to all artists.
Use clear(h1,h2,...) to reset specific artists.
"""
# Don't monitor any actions
self._actions = {}
for action in self.events:
self._actions[action] = {}
# Need activity state
self._artists = []
self._current = Selection()
self._hasclick = Selection()
self._haskey = Selection()
[docs] def disconnect(self):
"""
In case we need to disconnect from the canvas...
"""
try:
for cid in self._connections: self.canvas.mpl_disconnect(cid)
except:
print "Error disconnection canvas: %s" % sys.exc_value
pass
self._connections = []
def __del__(self):
self.disconnect()
def __call__(self, trigger, artist, action):
"""Register a callback for an artist to a particular trigger event.
usage:
self.connect(eventname,artist,action)
where:
eventname is a string
artist is the particular graph object to respond to the event
action(event,**kw) is called when the event is triggered
The action callback is associated with particular artists.
Different artists will have different kwargs. See documentation
on the contains() method for each artist. One common properties
are ind for the index of the item under the cursor, which is
returned by Line2D and by collections.
The following events are supported:
enter: mouse cursor moves into the artist or to a new index
leave: mouse cursor leaves the artist
click: mouse button pressed on the artist
drag: mouse button pressed on the artist and cursor moves
release: mouse button released for the artist
key: key pressed when mouse is on the artist
keyrelease: key released for the artist
The event received by action has a number of attributes:
name is the event name which was triggered
artist is the object which triggered the event
x,y are the screen coordinates of the mouse
xdata,ydata are the graph coordinates of the mouse
button is the mouse button being pressed/released
key is the key being pressed/released
shift,control,alt,meta are flags which are true if the
corresponding key is pressed at the time of the event.
details is a dictionary of artist specific details, such as the
id(s) of the point that were clicked.
When receiving an event, first check the modifier state to be
sure it applies. E.g., the callback for 'press' might be:
if event.button == 1 and event.shift: process Shift-click
TODO: Only receive events with the correct modifiers (e.g., S-click,
TODO: or *-click for any modifiers).
TODO: Only receive button events for the correct button (e.g., click1
TODO: release3, or dclick* for any button)
TODO: Support virtual artist, so that and artist can be flagged as
TODO: having a tag list and receive the correct events
TODO: Support virtual events for binding to button-3 vs shift button-1
TODO: without changing callback code
TODO: Attach multiple callbacks to the same event?
TODO: Clean up interaction with toolbar modes
TODO: push/pushclear/pop context so that binding changes for
the duration
TODO: e.g., to support ? context sensitive help
"""
# Check that the trigger is valid
if trigger not in self._actions:
raise ValueError, "%s invalid --- valid triggers are %s"\
% (trigger, ", ".join(self.events))
# Register the trigger callback
self._actions[trigger][artist] = action
# Maintain a list of all artists
if artist not in self._artists:
self._artists.append(artist)
[docs] def trigger(self, actor, action, ev):
"""
Trigger a particular event for the artist. Fallback to axes,
to figure, and to 'all' if the event is not processed.
"""
if action not in self.events:
raise ValueError, "Trigger expects " + ", ".join(self.events)
# Tag the event with modifiers
for mod in ('alt', 'control', 'shift', 'meta'):
setattr(ev, mod, getattr(self, mod))
setattr(ev, 'artist', None)
setattr(ev, 'action', action)
setattr(ev, 'prop', {})
# Fallback scheme. If the event does not return false, pass to parent.
processed = False
artist, prop = actor.artist, actor.prop
if artist in self._actions[action]:
ev.artist, ev.prop = artist, prop
processed = self._actions[action][artist](ev)
if not processed and ev.inaxes in self._actions[action]:
ev.artist, ev.prop = ev.inaxes, {}
processed = self._actions[action][ev.inaxes](ev)
if not processed and self.figure in self._actions[action]:
ev.artist, ev.prop = self.figure, {}
processed = self._actions[action][self.figure](ev)
if not processed and 'all' in self._actions[action]:
ev.artist, ev.prop = None, {}
processed = self._actions[action]['all'](ev)
return processed
def _find_current(self, event):
"""
Find the artist who will receive the event. Only search
registered artists. All others are invisible to the mouse.
"""
# TODO: sort by zorder of axes then by zorder within axes
self._artists.sort(cmp=lambda x, y: cmp(y.zorder, x.zorder))
found = Selection()
for artist in self._artists:
# TODO: should contains() return false if invisible?
if not artist.get_visible():
continue
# TODO: optimization - exclude artists not inaxes
try:
inside, prop = artist.contains(event)
except:
# Probably an old version of matplotlib
inside = False
if inside:
found.artist, found.prop = artist, prop
break
# TODO: how to check if prop is equal?
if found != self._current:
self.trigger(self._current, 'leave', event)
self.trigger(found, 'enter', event)
self._current = found
return found
def _onMotion(self, event):
"""
Track enter/leave/motion through registered artists; all
other artists are invisible.
"""
## Can't kill double-click on motion since Windows produces
## spurious motion events.
#self._last_button = None
# Dibs on the motion event for the clicked artist
if self._hasclick:
# Make sure the x,y data use the coordinate system of the
# artist rather than the default axes coordinates.
transform = self._hasclick.artist.get_transform()
#x,y = event.xdata,event.ydata
x, y = event.x, event.y
try:
if transform.__class__.__name__ == "IdentityTransform":
x, y = transform.inverted().transform((x, y))
else:
## For interactive plottable apply transform is not working
## don't know why maybe marker definition
##transform ="CompositeGenericTransform" crash
pass
except:
## CRUFT matplotlib-0.91 support
## exception for transform ="CompositeGenericTransform"
## crashes also here
x, y = transform.inverse_xy_tup((x, y))
#event.xdata, event.ydata = x, y
self.trigger(self._hasclick, 'drag', event)
else:
found = self._find_current(event)
self.trigger(found, 'motion', event)
def _onClick(self, event):
"""
Process button click
"""
import time
# Check for double-click
event_time = time.time()
if (event.button != self._last_button) or \
(event_time > self._last_time + self.dclick_threshhold):
action = 'click'
else:
action = 'dclick'
self._last_button = event.button
self._last_time = event_time
# If an artist is already dragging, feed any additional button
# presses to that artist.
# TODO: do we want to force a single button model on the user?
# TODO: that is, once a button is pressed, no other buttons
# TODO: can come through? I think this belongs in canvas, not here.
if self._hasclick:
found = self._hasclick
else:
found = self._find_current(event)
#print "button %d pressed"%event.button
# Note: it seems like if "click" returns False then hasclick should
# not be set. The problem is that there are two reasons it can
# return false: because there is no click action for this artist
# or because the click action returned false. A related problem
# is that click actions will go to the canvas if there is no click
# action for the artist, even if the artist has a drag. I'll leave
# it to future maintainers to sort out this problem. For now the
# recommendation is that users should define click if they have
# drag or release on the artist.
self.trigger(found, action, event)
self._hasclick = found
def _onDClick(self, event):
"""
Process button double click
"""
# If an artist is already dragging, feed any additional button
# presses to that artist.
# TODO: do we want to force a single button model on the user?
# TODO: that is, once a button is pressed, no other buttons
# TODO: can come through? I think this belongs in canvas, not here.
if self._hasclick:
found = self._hasclick
else:
found = self._find_current(event)
self.trigger(found, 'dclick', event)
self._hasclick = found
def _onRelease(self, event):
"""
Process release release
"""
self.trigger(self._hasclick, 'release', event)
self._hasclick = Selection()
def _onKey(self, event):
"""
Process key click
"""
# TODO: Do we really want keyboard focus separate from mouse focus?
# TODO: Do we need an explicit focus command for keyboard?
# TODO: Can we tab between items?
# TODO: How do unhandled events get propogated to axes, figure and
# TODO: finally to application? Do we need to implement a full tags
# TODO: architecture a la Tk?
# TODO: Do modifiers cause a grab? Does the artist see the modifiers?
if event.key in ('alt', 'meta', 'control', 'shift'):
setattr(self, event.key, True)
return
if self._haskey:
found = self._haskey
else:
found = self._find_current(event)
self.trigger(found, 'key', event)
self._haskey = found
def _onKeyRelease(self, event):
"""
Process key release
"""
if event.key in ('alt', 'meta', 'control', 'shift'):
setattr(self, event.key, False)
return
if self._haskey:
self.trigger(self._haskey, 'keyup', event)
self._haskey = Selection()
def _onScroll(self, event):
"""
Process scroll event
"""
found = self._find_current(event)
self.trigger(found, 'scroll', event)